Submission #2230645


Source Code Expand

// G++ MACRO.CPP -STD=C++14
#include <bits/stdc++.h>
typedef long long ll;
const int INF = 1e9;
const int MOD = 1e9+7;
const ll LINF = 1e18;
using namespace std;

#define dump(x)  cout << #x << " = " << (x) << endl;
#define YES(n) cout << ((n) ? "YES" : "NO"  ) << endl
#define Yes(n) cout << ((n) ? "Yes" : "No"  ) << endl
#define POSSIBLE(n) cout << ((n) ? "POSSIBLE" : "IMPOSSIBLE"  ) << endl
#define Possible(n) cout << ((n) ? "Possible" : "Impossible"  ) << endl
#define possible(n) cout << ((n) ? "possible" : "impossible"  ) << endl

#define SANKOU(n,a,b) cout << ((n) ? (#a) : (#b) ) << endl

#define FOR(i,a,b) for(int i=(a);i<(b);++i)
#define REP(i,n) for(int i=0;i<(n);++i)
#define REPR(i,n) for(int i=n;i>=0;i--)

#define FOREACH(x,a) for(auto& (x) : (a) )

#define WFA(d,v) REP(k,v)REP(i,v)REP(j,v)d[i][j]=min(d[i][j],d[i][k]+d[k][j])

#define SCOUT(x) cout<<(x)<<" "
#define ENDL cout<<endl

#define VECCIN(x) for(auto&youso_: (x) )cin>>youso_
#define VECIN2(x,y) REP(i,x.size())cin>>x[i]>>y[i]
#define VECCOUT(x) if(1){for(auto tt=x.begin();tt!=x.end();tt++){if(tt!=x.begin())cout<<" ";cout<<(*tt);}cout<<endl;}

#define ALL(obj) (obj).begin(),(obj).end()

#define EXIST(n,x) (find(ALL(n),x)!=n.end())
#define UNIQUE(obj) sort(ALL( obj )); obj.erase(unique(ALL(obj)),obj.end())
#define EN(x) if(1){cout<<#x<<endl;return 0;}
#define COUT(x) cout<<(x)<<endl
void CINT(){}
template <class Head,class... Tail>
void CINT(Head&& head,Tail&&... tail){
    cin>>head;
    CINT(move(tail)...);
}
#define CIN(...) int __VA_ARGS__;CINT(__VA_ARGS__)
#define LCIN(...) ll __VA_ARGS__;CINT(__VA_ARGS__)
#define SCIN(...) string __VA_ARGS__;CINT(__VA_ARGS__)

template <class T = ll>
T IN(){T x;cin>>x;return (x);}

template <class Head>
void VT(Head head){}
template <class Head,class Seco,class... Tail>
void VT(Head&& head,Seco&& seco,Tail&&... tail){
    seco.resize(head);
    VT(head,move(tail)...);
}
void VT2(){}
template <class Head,class... Tail>
void VT2(Head&& head,Tail&&... tail){
  VECCIN(head);
  VT2(move(tail)...);
}

template <class Head>
void VT3(Head&& head){}
template <class Head,class Seco,class... Tail>
void VT3(Head&& head,Seco&& seco,Tail&&... tail){
  seco[head]=IN();
  VT3(head,move(tail)...);
}

#define VC1(n,...) V __VA_ARGS__;VT(n,__VA_ARGS__);VT2(__VA_ARGS__); //aaabbbccc
#define VC2(n,...) V __VA_ARGS__;VT(n,__VA_ARGS__);REP(i,n)VT3(i,__VA_ARGS__); //abcabcabc

// #include <boost/multiprecision/cpp_int.hpp>
// using namespace boost::multiprecision; // cpp_int

#define P pair<int,int>
#define V vector<int>
#define M map<int,int>
#define S set<int>

#define pb(a) push_back(a)
#define mp make_pair

#define T (flag?a:b)


bool Check(int p){
}

int main(){
  //片側が次数1の頂点に移動させられた時: 無限ループが発生する
  //1回で距離1しか移動できないため、必ず押し戻しが発生する
  //高橋くんが最初に移動させた先の(青木くんが石を取る)頂点の石数=青木くんが耐えられるターン数?
  //高橋くんが耐えられるターン数=青木くんが石を取る頂点と隣接する頂点の中で、最も石数が小さいもの
  CIN(n);VC1(n,a);VC2(n-1,x,y);

  REP(i,n-1){x[i]--;y[i]--;}

  vector<V> edges(n);REP(i,n-1){edges[x[i]].pb(y[i]);edges[y[i]].pb(x[i]);}

  /*
  V min_goku(n,MOD);//その頂点と隣接する頂点の中での、石数の最小値
  REP(i,n)
    REP(j,edges[i].size())
      min_goku[i] = min(min_goku[i] , a[ edges[i][j] ]);
  */

  V ans;//解答を保存しておく

  auto check = [&](int p){
    REP(i,edges[p].size()){//最初にどの方向へ移動させればいいかを考える
      int stone_min = MOD;
      REP(j,edges[ edges[p][i] ].size()){//青木くんがどちらへ移動させるか
        stone_min = min(stone_min , a[edges[edges[p][i]][j]]);
      }
      /*
      dump(a[edges[p][i]]);
      dump(stone_min);ENDL;
      */
      if(a[ edges[p][i] ] <= stone_min ) return true;
    }
    return false;
  };

  REP(i,n){//全ての頂点に対して
    a[i]--;//最初に置く場所なので値を減らす 次の頂点について調べる時は値を戻す

    //if(i == 1)
    if(check(i)) ans.pb(i + 1);//判定関数を走らせる

    a[i]++;
  }

  VECCOUT(ans);

  return 0;

}

Submission Info

Submission Time
Task F - Tree Game
User shibh308
Language C++14 (GCC 5.4.1)
Score 0
Code Size 4421 Byte
Status WA
Exec Time 13 ms
Memory 512 KB

Judge Result

Set Name Sample All
Score / Max Score 0 / 0 0 / 1600
Status
AC × 3
AC × 22
WA × 34
Set Name Test Cases
Sample sample1.txt, sample2.txt, sample3.txt
All sample1.txt, sample2.txt, sample3.txt, in1.txt, in10.txt, in11.txt, in12.txt, in13.txt, in14.txt, in15.txt, in16.txt, in17.txt, in18.txt, in19.txt, in2.txt, in20.txt, in21.txt, in22.txt, in23.txt, in24.txt, in25.txt, in26.txt, in27.txt, in28.txt, in29.txt, in3.txt, in30.txt, in31.txt, in32.txt, in33.txt, in34.txt, in35.txt, in36.txt, in37.txt, in38.txt, in39.txt, in4.txt, in40.txt, in41.txt, in42.txt, in43.txt, in44.txt, in45.txt, in46.txt, in47.txt, in48.txt, in49.txt, in5.txt, in50.txt, in6.txt, in7.txt, in8.txt, in9.txt, sample1.txt, sample2.txt, sample3.txt
Case Name Status Exec Time Memory
in1.txt WA 4 ms 512 KB
in10.txt WA 4 ms 512 KB
in11.txt WA 4 ms 512 KB
in12.txt WA 2 ms 256 KB
in13.txt WA 2 ms 256 KB
in14.txt WA 4 ms 512 KB
in15.txt WA 4 ms 512 KB
in16.txt WA 4 ms 512 KB
in17.txt WA 4 ms 512 KB
in18.txt WA 4 ms 512 KB
in19.txt WA 4 ms 512 KB
in2.txt WA 4 ms 512 KB
in20.txt WA 4 ms 512 KB
in21.txt WA 4 ms 512 KB
in22.txt WA 4 ms 512 KB
in23.txt WA 4 ms 512 KB
in24.txt WA 4 ms 512 KB
in25.txt WA 4 ms 512 KB
in26.txt WA 4 ms 512 KB
in27.txt WA 4 ms 512 KB
in28.txt WA 4 ms 512 KB
in29.txt WA 4 ms 512 KB
in3.txt WA 4 ms 512 KB
in30.txt WA 4 ms 512 KB
in31.txt AC 13 ms 512 KB
in32.txt AC 13 ms 512 KB
in33.txt AC 13 ms 512 KB
in34.txt AC 13 ms 512 KB
in35.txt AC 13 ms 512 KB
in36.txt AC 1 ms 256 KB
in37.txt AC 1 ms 256 KB
in38.txt AC 1 ms 256 KB
in39.txt AC 1 ms 256 KB
in4.txt WA 4 ms 512 KB
in40.txt AC 4 ms 512 KB
in41.txt AC 4 ms 512 KB
in42.txt AC 4 ms 512 KB
in43.txt AC 4 ms 512 KB
in44.txt AC 4 ms 512 KB
in45.txt AC 4 ms 512 KB
in46.txt AC 4 ms 512 KB
in47.txt WA 4 ms 512 KB
in48.txt WA 4 ms 512 KB
in49.txt WA 4 ms 512 KB
in5.txt WA 3 ms 384 KB
in50.txt WA 4 ms 512 KB
in6.txt WA 4 ms 512 KB
in7.txt WA 4 ms 512 KB
in8.txt WA 4 ms 512 KB
in9.txt WA 4 ms 512 KB
sample1.txt AC 1 ms 256 KB
sample2.txt AC 1 ms 256 KB
sample3.txt AC 1 ms 256 KB